Character | Mod | Skill Name | Before | After |
Fury Guardian | Burst Wolf |
Focus energy on the Destroyer and smash it. Successful attack will transfer you and 2 nearby party members' debuffs to all attacked enemies. [Dungeon] Cannon Hit (Physical): 454% Shockwave (Physical): 1631% Debuffs Transfer Count: 4 [PvP] Cannon Hit (Physical): 108% Shockwave (Physical): 388% Debuffs Transfer Count: 4 |
Transfer debuff effect is removed. Focus energy on the Destroyer and smash it. [Dungeon] Cannon Hit (Physical): 454% Shockwave (Physical): 1631% [PvP] Cannon Hit (Physical): 108% Shockwave (Physical): 388% |
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Fury Guardian | [Enhanced] Burst Wolf |
Final Enhanced Skill - No matter the distance, transfer the 2 nearby members' debuff to the attacked enemy |
Transfer debuff effect is removed, Stun upon hit effect is added. Final Enhanced Skill - Upon hitting, inflict [Stun] status effect to the target for 2 sec. |
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Fury Guardian | Lunatic Fury |
Traits have changed. Critical / Heavy Skill is renewed. |
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Iron Paladin | Strong Will |
Level 4 [Dungeon] Max MP Increase: 100 Physical Attack Power Increase: 15% Critical Increase: 10% Maximize Increase: 10% [PvP] Max MP Increase: 100 Physical Attack Power Increase: 7.5% Critical Increase: 10% Maximize Increase: 10% |
Level 4 [Dungeon] Max MP Increase: 100 Physical Attack Power Increase: 15% Critical Increase: 15% Maximize Increase: 15% [PvP] Max MP Increase: 100 Physical Attack Power Increase: 7.5% Critical Increase: 15% Maximize Increase: 15% |
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Comet Crusader | O | [Mod] Land Demolisher - Earthquake |
Use the Destroyer to release a chain blast that cause an explosion. Chain explosions will remain in the initial cast location. Additional attack for command attacks that involves swinging the cannon or slamming it on the ground. Additional attack ignores the defense and guard of the enemy. Cannonball Consumption - Uses 3 Cannonballs [Dungeon] Smash (Physical): 806% Explosion (Physical): 4020% Chain Explosion (Physical): 97% Multi Hit Additional Buff Hit (Physical): 315% Buff Duration: 30 sec. Additional Buff Hit Defense Ignore: 100% [PvP] Smash (Physical): 215% Explosion (Physical): 1069% Chain Explosion (Physical): 25% Multi Hit Additional Buff Hit (Physical): 84% Buff Duration: 30 sec. Additional Buff Hit Defense Ignore: 25% |
The buff that creates additional attack after casting skill is removed, and critical damage increase buff is added. Use the Destroyer to release a chain blast that cause an explosion. Chain explosions will remain in the initial cast location. Afterwards, critical damage is increased for set duration. Cannonball Consumption - Uses 3 Cannonballs [Dungeon] Smash (Physical): 806% Explosion (Physical): 4020% Chain Explosion (Physical): 97% Multi Hit Critical Damage Increase: 15% Buff Duration: 30 sec. [PvP] Smash (Physical): 215% Explosion (Physical): 1069% Chain Explosion (Physical): 25% Multi Hit Critical Damage Increase: 7.5% Buff Duration: 30 sec. |
Shooting Guardian | Remodel Magazine |
Level 4 [Dungeon] Magical Attack Power Increase: 13% Max MP Increase: 100 Maximum Cannonball Reload: +6 Cannonball reload has a 30% chance to reload 1 extra cannonball. [PvP] Magical Attack Power Increase: 5.2% Max MP Increase: 100 Maximum Cannonball Reload: +6 Cannonball reload has a 30% chance to reload 1 extra cannonball. |
Level 4 [Dungeon] Magical Attack Power Increase: 15% Max MP Increase: 100 Maximum Cannonball Reload: +6 Cannonball reload has a 30% chance to reload 1 extra cannonball. [PvP] Magical Attack Power Increase: 6% Max MP Increase: 100 Maximum Cannonball Reload: +6 Cannonball reload has a 30% chance to reload 1 extra cannonball. |
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Shooting Guardian | Sharpshooter Syndrome |
Emit an Sharpshooter Aura that damages nearby enemies and grants yourself 'Sharpshooter Vision' buff. |
The skill is changed to also grant the 'Sharpshooter Vision' buff to nearby allies. Emit an Sharpshooter Aura that damages nearby enemies and grants 'Sharpshooter Vision' buff to allies. |
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Deadly Chaser | Intense Showtime |
Level 4 [Dungeon] Skill MP Consumption when awakened Decreased by 40% Skill Cooldown time when awakened Decreased by 50% [PvP] Skill MP Consumption when awakened Decreased by 12% Skill Cooldown time when awakened Decreased by 20% |
Level 4 [Dungeon] Skill MP Consumption when awakened Decreased by 40% Skill Cooldown time when awakened Decreased by 35% [PvP] Skill MP Consumption when awakened Decreased by 12% Skill Cooldown time when awakened Decreased by 14% |
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Deadly Chaser | Burning Punisher |
Traits have changed. Critical / Heavy Skill is renewed. |
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Deadly Chaser | Gas Piston System |
Level 4 Automatically reload cannonballs when you use ammo and increases critical rate. [Dungeon] Critical Stat Increase: 15% Chance of Automatic Reload: 60% (Automatic Reload will only happen 1 time even when using multiple cannon balls) [PvP] Critical Stat Increase: 15% Chance of Automatic Reload: 60% (Automatic Reload will only happen 1 time even when using multiple cannon balls) |
Maximize stat increase effect is added. Level 4 Critical and Maximize stat is increased. Automatically reload cannonballs when you use ammo. [Dungeon] Critical Stat Increase: 15% Maximize Stat Increase: 15% Chance of Automatic Reload: 60% (Automatic Reload will only happen 1 time even when using multiple cannon balls) [PvP] Critical Stat Increase: 15% Maximize Stat Increase: 15% Chance of Automatic Reload: 60% (Automatic Reload will only happen 1 time even when using multiple cannon balls) |
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Fatal Phantom | O | [Mod] Sharpshooter Syndrome |
Emit an Sharpshooter Aura that damages nearby enemies and grants yourself 'Sharpshooter Vision' buff. [Dungeon] Energy Release (Magical): 561% Multi Hit Sharpshooter - Magical Attack Power Increase: 20% - Critical Stat Increase: 20% - Chance of Headshot Activation: 15% - Duration: 30 sec. [PvP] Energy Release (Magical): 80% Multi Hit Sharpshooter - Magical Attack Power Increase: 10% - Critical Stat Increase: 20% - Chance of Headshot Activation: 15% - Duration: 30 sec. |
The skill is changed to also grant the 'Sharpshooter Vision' buff to nearby allies. Emit an Sharpshooter Aura that damages nearby enemies and grants 'Sharpshooter Vision' buff to allies. [Dungeon] Energy Release (Magical): 561% Multi Hit Sharpshooter - Magical Attack Power Increase: 20% - Critical Stat Increase: 10% - Chance of Headshot Activation: 15% - Duration: 30 sec. [PvP] Energy Release (Magical): 80% Multi Hit Sharpshooter - Magical Attack Power Increase: 10% - Critical Stat Increase: 10% - Chance of Headshot Activation: 15% - Duration: 30 sec. |
Fatal Phantom | O | [Mod] Artillery Strike - Quantum Ballista |
Bombs will explode on the aimed enemies' location. |
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Fatal Phantom | Phantom Shooter |
Silver Shooter Skills: Head Shot, Dual Buster, Deadly Shot, Trick Shot, Bullet Blitz, Shooting Bind, Stun Shot, Burning Punisher Cannon Ball Skills: Scare Chase, Aiming Shot, Rumble Shot, Shooting Star, Heavy Railgun, Rapid Cannon, Comet Crasher, Exciting Crash [Dungeon] [Phantom's Mark, Hunter's Mark] Duration: 7 sec. Silver Shooter and Cannonball Skill Damage Increase against enemies with [Phantom's Mark]: 30% [Prepared Hunter] Awakening Charge Increase 40% Berserk Chance when awakening Increase 20% Debuff Immunity Buff Duration: 8 sec. [PvP] [Phantom's Mark, Hunter's Mark] Duration: 7 sec. Silver Shooter and Cannonball Skill Damage Increase against enemies with [Phantom's Mark]: 7.5% [Prepared Hunter] Awakening Charge Increase 40% Berserk Chance when awakening Increase 20% Debuff Immunity Buff Duration: 8 sec. |
Silver Shooter Skills: Head Shot, Dual Buster, Deadly Shot, Trick Shot, Bullet Blitz, Shooting Bind, Stun Shot, Burning Punisher Cannon Ball Skills: Scare Chase, Aiming Shot, Rumble Shot, Shooting Star, Heavy Railgun, Rapid Cannon, Comet Crasher, Exciting Crash [Dungeon] [Phantom's Mark, Hunter's Mark] Duration: 7 sec. Silver Shooter and Cannonball Skill Damage Increase against enemies with [Phantom's Mark]: 12% [Prepared Hunter] Awakening Charge Increase 40% Berserk Chance when awakening Increase 20% Debuff Immunity Buff Duration: 8 sec. [PvP] [Phantom's Mark, Hunter's Mark] Duration: 7 sec. Silver Shooter and Cannonball Skill Damage Increase against enemies with [Phantom's Mark]: 6% [Prepared Hunter] Awakening Charge Increase 40% Berserk Chance when awakening Increase 20% Debuff Immunity Buff Duration: 8 sec. |
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Shelling Guardian | Modified Warhead |
Level 4 [Dungeon] Magical Attack Power Increase: 12% Max MP Increase: 100 Cannonball Enhancement - Attack Power Increase: 17% - Knockdown Rate Decrease: -1 [PvP] Magical Attack Power Increase: 4.8% Max MP Increase: 100 Cannonball Enhancement - Attack Power Increase: 8.5% - Knockdown Rate Decrease: -1 |
Level 4 [Dungeon] Magical Attack Power Increase: 15% Max MP Increase: 100 Cannonball Enhancement - Attack Power Increase: 23% - Knockdown Rate Decrease: -1 [PvP] Magical Attack Power Increase: 6% Max MP Increase: 100 Cannonball Enhancement - Attack Power Increase: 11.5% - Knockdown Rate Decrease: -1 |
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Tactical Trooper | Artillery Strike - Missile Shower |
Traits have changed. Critical / Heavy |
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Tactical Trooper | Tactical Field |
Enhanced Cannonballs charge speed is increased. |
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Tactical Trooper | Reaction Gloves |
Level 4 Reduces damage taken and increase Magical Attack Power while Awakened. [Dungeon] Magical Attack Power Increase: 2% × Awakening Stage Damage Reduction: 5% × Awakening Stage [PvP] Magical Attack Power Increase: 2% × Awakening Stage Damage Reduction: 2.5% × Awakening Stage |
Skill Cooldown Decrease effect is added in Berserk mode. Level 4 Reduces damage taken and increase Magical Attack Power while Awakened. Skill cooldown is decreased in Berserk Mode. (Excludes Bond skill/Hyperactives) [Dungeon] Magical Attack Power Increase: 2% × Awakening Stage Damage Reduction: 5% × Awakening Stage Skill Cooldown Decrease During Berserk Mode: 20% [PvP] Magical Attack Power Increase: 2% × Awakening Stage Damage Reduction: 2.5% × Awakening Stage Skill Cooldown Decrease During Berserk Mode: 10% |
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Tactical Trooper | Cannoneer's Perseverance |
Level 4 Awakening Duration and Maximize Stat increase. Counterattacks from Heavy Stance will reload cannonballs, push enemies and adds a chance to go into Siege Shelling stance. Awakening Duration Increase: 30% Maximize Increase: 18% [Dungeon] Shockwave (Physical): 171% Cannonball Reload: 2 Siege Stance Chance: 95% [PvP] Shockwave (Physical): 68% Cannonball Reload: 2 Siege Stance Chance: 95% |
Critical stat increase effect is added. Level 4 Awakening Duration, Critical stat and Maximize Stat increase. Counterattacks from Heavy Stance will reload cannonballs, push enemies and adds a chance to go into Siege Shelling stance. Awakening Duration Increase: 30% Critical Stat Increase: 15% Maximize Stat Increase: 15% [Dungeon] Shockwave (Physical): 171% Cannonball Reload: 2 Siege Stance Chance: 95% [PvP] Shockwave (Physical): 68% Cannonball Reload: 2 Siege Stance Chance: 95% |
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Cor Guardian | Shine Chase |
[Dungeon] Cannonball (Physical): 582% Multi Hit Collection of Light (Physical): 241% Multi Hit [PvP] Cannonball (Physical): 221% Multi Hit Collection of Light (Physical): 100% Multi Hit |
[Dungeon] Cannonball (Physical): 582% Multi Hit Collection of Light (Physical): 168% Multi Hit [PvP] Cannonball (Physical): 221% Multi Hit Collection of Light (Physical): 70% Multi Hit |
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Cor Guardian | Shine Prism | [Dungeon] Holy Light (Physical): 224% Multi Hit [PvP] Holy Light (Physical): 88% Multi Hit |
The hit box is adjusted to hit the target a set duration after the light appears. [Dungeon] Holy Light (Physical): 161% Multi Hit [PvP] Holy Light (Physical): 64% Multi Hit |
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Divine Phanes | Holy Declaration |
Deals damage to enemies within the field while increasing allies' Physical Attack Power and Max HP for a set duration. [Dungeon] Holy Light (Physical): 2184% Collection of Light (Physical): 1849% Multi Hit Physical Attack Power Increase: 10% Max HP Increase: 20% Duration: 12 sec. [PvP] Holy Light (Physical): 701% Collection of Light (Physical): 334% Multi Hit Physical Attack Power Increase: 5% Max HP Increase: 10% Duration: 6 sec. |
Physical Attack Power Increase effect is removed. Deals damage to enemies within the field while increasing allies' Max HP for a set duration. [Dungeon] Holy Light (Physical): 2184% Collection of Light (Physical): 1849% Multi Hit Max HP Increase: 20% Duration: 12 sec. [PvP] Holy Light (Physical): 701% Collection of Light (Physical): 334% Multi Hit Max HP Increase: 10% Duration: 6 sec. |
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Divine Phanes | Pioneer's Dignity |
[Dungeon] Special Active Cooldown Decrease: 2 sec. Allies' All Skill Damage Increase: 20% Duration: 15 sec. [PvP] Special Active Cooldown Decrease: 2 sec. Allies' All Skill Damage Increase: 10% Duration: 15 sec. |
[Dungeon] Special Active Cooldown Decrease: 2 sec. Allies' All Skill Damage Increase: 10% Duration: 15 sec. [PvP] Special Active Cooldown Decrease: 2 sec. Allies' All Skill Damage Increase: 5% Duration: 15 sec. |
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Dius Aer | O | [Mod] Shine Prism |
[Dungeon] Holy Light (Physical): 228% Multi Hit [PvP] Holy Light (Physical): 90% Multi Hit |
[Dungeon] Holy Light (Physical): 192% Multi Hit [PvP] Holy Light (Physical): 76% Multi Hit |
Saber Knight | Knight's Destiny |
[Dungeon] Physical Attack Power Increase: 12% Iron Body - When Below 50% HP - Defense/Reduced Damage: +10% - All Resistance +55 Unbreakable Will - When below 15% HP, following debuffs last -100% - Stun/Confusion/Fear/ Panic/Suppression/Aging/ Wound/ Darkness/ Speed Decrease/Haze/Bleed [PvP] Physical Attack Power Increase: 4.8% Iron Body - When Below 10% HP - Defense/Reduced Damage: +10% - All Resistance +55 Unbreakable Will - When below 15% HP, following debuffs last -50% - Stun/Confusion/Fear/Panic/ Suppression/Aging/Wound/ Darkness/Speed Decrease/Haze/Bleed |
Level 4 [Dungeon] Physical Attack Power Increase: 15% Iron Body - When Below 50% HP - Defense/Reduced Damage: +10% - All Resistance +55 Unbreakable Will - When below 15% HP, following debuffs last -100% - Stun/Confusion/Fear/Panic/ Suppression/Aging/Wound/ Darkness/Speed Decrease/Haze/Bleed [PvP] Physical Attack Power Increase: 6% Iron Body - When Below 10% HP - Defense/Reduced Damage: +10% - All Resistance +55 Unbreakable Will - When below 15% HP, following debuffs last -50% - Stun/Confusion/Fear/Panic/ Suppression/Aging/Wound/ Darkness/Speed Decrease/Haze/Bleed |
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Grand Master | Sword of Victory | Skill casting speed is increased by approximately 50%. | ||
Grand Master | X-Slash |
Traits have changed. Empowered / Critical |
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Grand Master | Divine Blade |
Traits have changed. Gigantic / Heavy |
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Grand Master | Giga Blast | Skill is renewed. | ||
Empire Sword | O | [Mod] Provoke |
[Dungeon] Basic Slash (Physical): 1081% Provoke - Attack Power Increase: 20% - Additional Damage: 20% - Duration: 10 sec. Rage: Attack Power Increases and receive Additional Damage - Attack Power Increase: 10% - Additional Damage: 20% - Duration: 6 sec. [PvP] Basic Slash (Physical): 244% Provoke - Attack Power Increase: 10% - Additional Damage: 20% - Duration: 5 sec. Rage: Attack Power Increases and receive Additional Damage - Attack Power Increase: 10% - Additional Damage: 20% - Duration: 6 sec. |
[Dungeon] Basic Slash (Physical): 1081% Provoke - Attack Power Increase: 20% - Additional Damage: 10% - Duration: 10 sec. Rage: Attack Power Increases and receive Additional Damage - Attack Power Increase: 10% - Additional Damage: 20% - Duration: 6 sec. [PvP] Basic Slash (Physical): 244% Provoke - Attack Power Increase: 10% - Additional Damage: 10% - Duration: 5 sec. Rage: Attack Power Increases and receive Additional Damage - Attack Power Increase: 10% - Additional Damage: 20% - Duration: 6 sec. |
Empire Sword | O | [Mod] Juggernaut Buster | Skill is renewed. | |
Pyro Knight | Body of Fire |
[Dungeon] Magical Attack Power Increase: 10% Fire Resistance Increase: 150 [PvP] Magical Attack Power Increase: 4% Fire Resistance Increase: 150 |
Level 4 [Dungeon] Magical Attack Power Increase: 15% Fire Resistance Increase: 150 [PvP] Magical Attack Power Increase: 6% Fire Resistance Increase: 150 |
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Blazing Heart | Flame Orb |
Skill is renewed. Traits have changed. Light / Critical |
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Blazing Heart | [Enhanced] Flame Orb |
Final Enhanced Skill - Orb Max Duration increased by 5 seconds |
Final Enhanced Skill - Damage increased by 1.2 times |
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Blazing Heart | Mistress of Inferno |
[Dungeon] [Mistress of Inferno] - Explosive Fist: Reduce Knockdown Rate by 1.5 per Flame Hit - Sword Fire: Affected by Action Speed, ignores guard - Avatar of Fire: Activation Damage Increased by 184% (Magical) - Eternal Fire: Affected by Action Speed, ignores guard - Pillar of Fire: 10% chance to burn the enemy upon successful hit - Blazing Wing: Initial Hit will decrease the target's MP by 10 - Flame Orb: [Flame Protection] buff applies when activating the orb at max size - Fire Wall: Each hit decreases the target's MP by 2 and knockdown rate by 3 [PvP] [Mistress of Inferno] - Explosive Fist: Reduce Knockdown Rate by 1.5 per Flame Hit - Sword Fire: Affected by Action Speed, ignores guard - Avatar of Fire: Activation Damage Increased by 184% (Magical) - Eternal Fire: Affected by Action Speed, ignores guard - Pillar of Fire: 10% chance to burn the enemy upon successful hit - Blazing Wing: Initial Hit will decrease the target's MP by 10 - Flame Orb: [Flame Protection] buff applies when activating the orb at max size - Fire Wall: Each hit decreases the target's MP by 2 and knockdown rate by 3 |
Flame Orb's Flame Protection buff activation requirement is changed. [Dungeon] [Mistress of Inferno] - Explosive Fist: Reduce Knockdown Rate by 1.5 per Flame Hit - Sword Fire: Affected by Action Speed, ignores guard - Avatar of Fire: Activation Damage Increased by 184% (Magical) - Eternal Fire: Affected by Action Speed, ignores guard - Pillar of Fire: 10% chance to burn the enemy upon successful hit - Blazing Wing: Initial Hit will decrease the target's MP by 10 - Flame Orb: [Flame Protection] buff applied when using skill in Awakening - Fire Wall: Each hit decreases the target's MP by 2 and knockdown rate by 3 - Ignis Crusher: When used while receiving Gale effect, the enemy hit will receive 12% more damage from Magical Attack for 10 sec. [PvP] [Mistress of Inferno] - Explosive Fist: Reduce Knockdown Rate by 1.5 per Flame Hit - Sword Fire: Affected by Action Speed, ignores guard - Avatar of Fire: Activation Damage Increased by 184% (Magical) - Eternal Fire: Affected by Action Speed, ignores guard - Pillar of Fire: 10% chance to burn the enemy upon successful hit - Blazing Wing: Initial Hit will decrease the target's MP by 10 - Flame Orb: [Flame Protection] buff applied when using skill in Awakening - Fire Wall: Each hit decreases the target's MP by 2 and knockdown rate by 3 - Ignis Crusher: When used while receiving Gale effect, the enemy hit will receive 6% more damage from Magical Attack for 10 sec. |
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Blazing Heart | Eternal Fire |
Traits have changed. Heavy / Useful |
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Blazing Heart | Fire Stigma |
[Dungeon] Fire Stigma - Magical Defense Decrease: 10% - Max 5 Stacks - Duration: 10 sec. - Cooldown: 0.5 sec. Flame Judgment: Successful hit with Command/Active/Special Active after 5 stacks Stigma. - Damage (Magical): 550% - Cooldown: 3 sec. [PvP] Fire Stigma - Magical Defense Decrease: 5% - Max 5 Stacks - Duration: 10 sec. - Cooldown: 0.5 sec. Flame Judgment: Successful hit with Command/Active/Special Active after 5 stacks Stigma. - Damage (Magical): 275% - Cooldown: 7 sec. |
Level 4 [Dungeon] Fire Stigma - Magical Defense Decrease: 6% - Max 5 Stacks - Duration: 10 sec. - Cooldown: 0.5 sec. Flame Judgment: Successful hit with Command/Active/Special Active after 5 stacks Stigma. - Damage (Magical): 550% - Cooldown: 3 sec. [PvP] Fire Stigma - Magical Defense Decrease: 3% - Max 5 Stacks - Duration: 10 sec. - Cooldown: 0.5 sec. Flame Judgment: Successful hit with Command/Active/Special Active after 5 stacks Stigma. - Damage (Magical): 275% - Cooldown: 7 sec. |
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Flame Lord | O | [Mod] Eternal Fire | Skill is renewed. | |
Crimson Avenger | Condemnation |
Burning with vengeance, increase Physical Attack Power and enter super armor state with increased maximize. [Dungeon] Physical Attack Power Increase: 10% Increase Maximize during Super Armor: 20% [PvP] Physical Attack Power Increase: 4% Increase Maximize during Super Armor: 10% |
How Maximize Increase effect is applied is changed. Level 4 Burning with vengeance, increase Physical Attack Power and Maximize. [Dungeon] Physical Attack Power Increase: 15% Maximize Increase: 20% [PvP] Physical Attack Power Increase: 6% Maximize Increase: 10% |
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Crimson Avenger | Overflowing Blood |
[Dungeon] [Overflowing Blood] Attack Power Increase: 10% Duration: 5 sec. Blood Hit HP Consumption: 90% Debuff Removal Cooldown: 1 Removed every 10 sec. Chance of Evil Energy Injection: 50% - Max 5 Stacks, 5 Stacks will increase attack power by 40% - Buff Duration: 15 sec. - Cooldown: 1 sec. [PvP] [Overflowing Blood] Attack Power Increase: 10% Duration: 5 sec. Blood Hit HP Consumption: 20% Debuff Removal Cooldown: 1 Removed every 10 sec. Chance of Evil Energy Injection: 50% - Max 5 Stacks, 5 Stacks will increase attack power by 8% - Buff Duration: 15 sec. - Cooldown: 1 sec. |
Level 4 [Dungeon] [Overflowing Blood] Attack Power Increase: 10% Duration: 5 sec. Blood Hit HP Consumption: 90% Debuff Removal Cooldown: 1 Removed every 10 sec. Chance of Evil Energy Injection: 50% - Max 5 Stacks, 5 Stacks will increase attack power by 20% - Buff Duration: 15 sec. - Cooldown: 1 sec. [PvP] [Overflowing Blood] Attack Power Increase: 10% Duration: 5 sec. Blood Hit HP Consumption: 20% Debuff Removal Cooldown: 1 Removed every 10 sec. Chance of Evil Energy Injection: 50% - Max 5 Stacks, 5 Stacks will increase attack power by 8% - Buff Duration: 15 sec. - Cooldown: 1 sec. |
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Crimson Avenger | Blood Cutter |
Traits have changed. Light / Empowered |
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Bloody Queen | Blood Thirst |
Move faster towards bleeding enemies through acute sense of smell. Certain special active skills will have increased damage. Smell of Blood - Increase Movement Speed when there is a bleeding enemy ahead Critical Damage - When landing a successful attack on enemies with Bleeding effect from Dread Weapon, Chaser Sword, and Blood Falls, cancels Bleeding effect to set Damage Reduction to 0 for 3 sec. [Dungeon] Movement Speed Increase: 10% [PvP] Movement Speed Increase: 10% |
Critical Damage increase effect is added in specific conditions. Move faster towards bleeding enemies through acute sense of smell. Certain special active skills will have increased damage. When hitting an enemy with a Blood Hit skill in Awakening, the target will receive more damage from critical hits for a set duration. The lower the target's HP, the more damage they will receive. Smell of Blood - Increase Movement Speed when there is a bleeding enemy ahead Critical Damage - When landing a successful attack on enemies with Bleeding effect from Dread Weapon, Chaser Sword, and Blood Falls, cancels Bleeding effect to set Damage Reduction to 0 for 3 sec. [Dungeon] Movement Speed Increase: 10% Damage Increase from Critical - Target's HP 100% ~ 76% : 10% - Target's HP 75% ~ 51% : 15% - Target's HP 50% ~ 0% : 20% Duration: 10 sec. [PvP] Movement Speed Increase: 10% Damage Increase from Critical - Target's HP 100% ~ 76% : 5% - Target's HP 75% ~ 51% : 7.5% - Target's HP 50% ~ 0% : 10% Duration: 10 sec. |
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Bloody Queen | O | [Mod] Ejection Buster |
[Dungeon] Sword Aura (Physical): 973% Multi Hit [PvP] Sword Aura (Physical): 370% Multi Hit |
Sword Aura duration is increased. [Dungeon] Sword Aura (Physical): 1465% Multi Hit [PvP] Sword Aura (Physical): 558% Multi Hit |
Bloody Queen | O | [Mod] Burning Phantom | Skill is renewed. | |
Bloody Queen | O | [Mod] Brandish Breaker | Skill is renewed. | |
Soar Knight | Divinus Manus |
[Dungeon] Max MP Increase: 100 Magical Attack Power Increase: 12% [PvP] Max MP Increase: 100 Magical Attack Power Increase: 6% |
Level 4 [Dungeon] Max MP Increase: 100 Magical Attack Power Increase: 15% [PvP] Max MP Increase: 100 Magical Attack Power Increase: 6% |
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Patrona | Catharsis |
Uncertainty and anxiety once acted as a shackle. But once it was clear what path to take, no fear could block the way. [Divinus Manus] When using the Annihilation Mode skill during Awakening, Enemies hit by the release strike will receive increased damage from critical attacks. Annihilation Skill - Consumes Annihilation Gauge and acquire Gale Gauge - Ignores Guard and 10% of Enemies Defense (Guard/Knockdown) when Annihilation activated [Dungeon] Shackle (Magical): 1806% Release (Magical): 580% Multi Hit [Divinus Manus] Damage Increase from Critical : 10% Duration: 10 sec. [PvP] Shackle (Magical): 686% Release (Magical): 220% Multi Hit [Divinus Manus] Damage Increase from Critical : 5% Duration: 10 sec. |
Divinus Manus effect's Enemies' Damage from Critical Increase effect is removed and is changed to Caster's skill critical damage increase effect. Uncertainty and anxiety once acted as a shackle. But once it was clear what path to take, no fear could block the way. [Divinus Manus] When using the Annihilation Mode skill during Awakening, Catharsis skill strike's Critical Damage increase. Annihilation Skill - Consumes Annihilation Gauge and acquire Gale Gauge - Ignores Guard and 10% of Enemies Defense (Guard/Knockdown) when Annihilation activated [Dungeon] Shackle (Magical): 1806% Release (Magical): 580% Multi Hit [Divinus Manus] Damage Increase from Catharsis strike's Critical: 10% [PvP] Shackle (Magical): 686% Release (Magical): 220% Multi Hit [Divinus Manus] Damage Increase from Catharsis strike's Critical: 5% |
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Adrestia | O | [Mod] Catharsis |
Gather and contain the tainted beings with the power of El and destroy them. [Divinus Manus] When using the Annihilation Mode skill during Awakening, Enemies hit by the release strike will receive increased damage from critical attacks. Annihilation Skill - Consumes Annihilation Gauge and acquire Gale Gauge - Ignores Guard and 10% of Enemies Defense (Guard/Knockdown) when Annihilation activated [Dungeon] El's Mark (Magical): 370% Multi Hit Destruction (Magical): 1273% Multi Hit [Divinus Manus] Damage Increase from Critical : 10% Duration: 10 sec. [PvP]# El's Mark (Magical): 140% Multi Hit Destruction (Magical): 485% Multi Hit [Divinus Manus] Damage Increase from Critical : 5% Duration: 10 sec. |
Divinus Manus effect's Enemies' Damage from Critical Increase effect is removed and is changed to Caster's skill critical damage increase effect. Gather and contain the tainted beings with the power of El and destroy them. [Divinus Manus] When using the Annihilation Mode skill during Awakening, Catharsis skill strike's Critical Damage increase. Annihilation Skill - Consumes Annihilation Gauge and acquire Gale Gauge - Ignores Guard and 10% of Enemies Defense (Guard/Knockdown) when Annihilation activated [Dungeon] El's Mark (Magical): 370% Multi Hit Destruction (Magical): 1273% Multi Hit [Divinus Manus] Damage Increase from Catharsis strike's Critical: 10% [PvP]# El's Mark (Magical): 140% Multi Hit Destruction (Magical): 485% Multi Hit [Divinus Manus] Damage Increase from Catharsis strike's Critical: 5% |
Lu/Ciel | Switching Inactive Character | The character that is inactive gains 6 MP (PvP 1 MP) per sec. |
The character that is inactive gains 20 MP (PvP 1 MP) per sec. |
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Lu/Ciel | Nether Shredder |
Restrain a target for 2 seconds and concentrate attack the target. Combination Skill - Can only be used with a full Combination Gauge. [Dungeon] Fist of Restraint (Physical): 1899% ×2 Focused Fire (Magical): 481% Multi Hit [PvP] Fist of Restraint (Physical): 579% ×2 Focused Fire (Magical): 147% Multi Hit |
Skill use condition is changed to MP and there's additional effect depending on the combination gauge used. MP Skill Cost: 300 Restrain a target for 2 seconds and concentrate attack the target. Skill Damage increase depending on the Combination Gauge used. Combination Skill - Uses all Combination Gauge. [Dungeon] Fist of Restraint (Physical): 1899% ×2 Focused Fire (Magical): 481% Multi Hit Skill Damage Increase by 2% per Combination Gauge used (Max 20%) [PvP] Fist of Restraint (Physical): 579% ×2 Focused Fire (Magical): 147% Multi Hit Skill Damage Increase by 1% per Combination Gauge used (Max 10%) |
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Lu/Ciel | Soul Infest |
Release spirits and detonate grenades to explode enemies. Hit target's action speed and movement speed decreased for 7 sec. Combination Skill - Can only be used with a full Combination Gauge. [Dungeon] Spirit Release (Magical): 193% ×30 Explosive Shot (Magical): 514% Multi Hit - Action Speed Decrease: 30% - Movement Speed Decrease: 50% [PvP] Spirit Release (Magical): 61% ×30 Explosive Shot (Magical): 166% Multi Hit - Action Speed Decrease: 30% - Movement Speed Decrease: 50% |
Skill use condition is changed to MP and there's additional effect depending on the combination gauge used. MP Skill Cost: 300 Action Speed and Movement Speed Decrease effect is removed. Release spirits and detonate grenades to explode enemies. Skill Damage increase depending on the Combination Gauge used. Combination Skill - Uses all Combination Gauge. [Dungeon] Spirit Release (Magical): 193% ×30 Explosive Shot (Magical): 514% Multi Hit Skill Damage Increase by 1.5% per 1 Combination Gauge (Max 15%) [PvP] Spirit Release (Magical): 61% ×30 Explosive Shot (Magical): 166% Multi Hit Skill Damage Increase by 0.75% per 1 Combination Gauge (Max 7.5%) |
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Chiliarch | Communication-Amplification |
Level 4 [Dungeon] Physical Attack Power Increase: 13% Max MP Increase: 100 Combination Skill Damage Increase: 8% Knockdown Rate Decrease: 15% [PvP] Physical Attack Power Increase: 5.2% Max MP Increase: 100 Combination Skill Damage Increase: 8% Knockdown Rate Decrease: 15% |
Level 4 [Dungeon] Physical Attack Power Increase: 15% Max MP Increase: 100 Combination Skill Damage Increase: 8% Knockdown Rate Decrease: 15% [PvP] Physical Attack Power Increase: 6% Max MP Increase: 100 Combination Skill Damage Increase: 8% Knockdown Rate Decrease: 15% |
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Chiliarch | Apollyon |
Summons a large demon to clutch then strike enemies. If there are already enemies with the 'Creeping Terror' debuff inflicted, it will absorb the debuff and summon a larger and more powerful demon. Terror Absorption - Removes 'Creeping Terror' debuffs within a range of 800. - Stage is enhanced by 1 for every debuff removed (Max 5 times) - Per stage Size 6% / Damage 2% increased. Combination Skill - Can only be used with a full Combination Gauge. [Dungeon] Demon Emergence (Physical): 2430% ~ 2673% Demon Strike (Physical): 4861% ~ 5347% Ignore Defense Upon Summoning Darkness Demon: 95% [PvP] Demon Emergence (Physical): 656% ~ 721% Demon Strike (Physical): 1317% ~ 1449% Ignore Defense Upon Summoning Darkness Demon: 25% |
Skill use condition is changed to MP and there's additional effect depending on the combination gauge used. MP Skill Cost: 300 Summons a large demon to clutch then strike enemies. If there are already enemies with the 'Creeping Terror' debuff inflicted, it will absorb the debuff and summon a larger and more powerful demon. Skill Damage increase depending on the Combination Gauge used. Terror Absorption - Removes 'Creeping Terror' debuffs within a range of 800. - Stage is enhanced by 1 for every debuff removed (Max 5 times) - Per stage Size 6% / Damage 2% increased. Combination Skill - Uses all Combination Gauge. [Dungeon] Demon Emergence (Physical): 2430% ~ 2673% Demon Strike (Physical): 4861% ~ 5347% Ignore Defense Upon Summoning Darkness Demon: 95% Skill Damage Increase by 3% per Combination Gauge used (Max 30%) [PvP] Demon Emergence (Physical): 656% ~ 721% Demon Strike (Physical): 1317% ~ 1449% Ignore Defense Upon Summoning Darkness Demon: 25% Skill Damage Increase by 1.5% per 1 Combination Gauge (Max 15%) |
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Dread Lord | Oblivion |
Summon forth a sealed demon to attack then unleash an 'Echo of Death'. (Elite/Boss/Mid Boss Ranked Monsters excluded) If you strike more than a certain number of enemies, the ‘Echo of Death’ attack damage may give additional damage. Combination Skill - Can only be used with a full Combination Gauge. [Dungeon] Strike (Physical): 8318% - [Echo of Death] will deal additional strike when you hit 2 or more enemies - Additional Strike Damage: Upon summon, 50% of strike damage [Echo of Death] - Enemies in radius of 800 become Helpless - Duration: 2 sec. - If enemy's HP is below 1596% of the caster's physical attack power, it will instantly kill the target. [PvP] Strike (Physical): 2137% - [Echo of Death] will deal additional strike when you hit 2 or more enemies - Additional Strike Damage: Upon summon, 20% of strike damage [Echo of Death] - Enemies in radius of 800 become Helpless - Duration: 2 sec. - If enemy's HP is below 319% of the caster's physical attack power, it will instantly kill the target. |
Skill use condition is changed to MP and there's additional effect depending on the combination gauge used. MP Skill Cost: 300 Instant kill effect is removed. Summon forth a sealed demon to attack then unleash an 'Echo of Death'. If you strike more than a certain number of enemies, the ‘Echo of Death' attack damage may give additional damage. Additional Attack Damage increase depending on the Combination Gauge used. Combination Skill - Uses all Combination Gauge. [Dungeon] Strike (Physical): 8318% - [Echo of Death] will deal additional strike when you hit 2 or more enemies - Additional Strike Damage: Upon summon, 50% of strike damage Additional Strike Damage increase by 5% per 1 Combination Gauge (50%) [Echo of Death] - Enemies in radius of 800 become Helpless - Duration: 2 sec. [PvP] Strike (Physical): 2137% - [Echo of Death] will deal additional strike when you hit 2 or more enemies - Additional Strike Damage: Upon summon, 20% of strike damage Additional Strike Damage increase by 2.5% per 1 Combination Gauge (25%) [Echo of Death] - Enemies in radius of 800 become Helpless - Duration: 2 sec. |
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Dread Lord | Demonic Cannon |
Traits have changed. Critical / Heavy Skill is renewed. |
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Dread Lord | Dead Cross |
Traits have changed. Critical / Heavy |
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Catastrophe | O | [Mod] Oblivion |
Summon forth a sealed demon to attack a large area ahead. Combination Skill - Can only be used with a full Combination Gauge. [Dungeon] Demonic Cry (Physical): 660% Multi Hit [PvP] Demonic Cry (Physical): 201% Multi Hit |
Skill use condition is changed to MP and there's additional effect depending on the combination gauge used. MP Skill Cost: 300 Summon forth a sealed demon to attack a large area ahead. Skill Damage increase depending on the Combination Gauge used. Combination Skill - Uses all Combination Gauge. [Dungeon] Demonic Cry (Physical): 660% Multi Hit Skill Damage Increase by 2% per Combination Gauge used (Max 20%) [PvP] Demonic Cry (Physical): 201% Multi Hit Skill Damage Increase by 1% per Combination Gauge used (Max 10%) |
Catastrophe | O | [Mod] Dead Cross | Skill is renewed. | |
Catastrophe | Remnant of Fear |
[Dungeon] Combination gained per hit from Summon Darkness Demon: 2 Damage Increase per [Remnant of Fear] stack: 50% per Stack [PvP] Combination gained per hit from Summon Darkness Demon: 1 Damage Increase per [Remnant of Fear] stack: 10% per Stack |
Upon demon strike, Switching Idle Character MP Recover effect is added. Upon Summon Darkness Demon's successful attack, Switching Idle Character's MP and Combination Gauge is recovered. Remnant of Fear: Applying the Creeping Terror debuff will apply a [Remnant of Fear] buff. (Stacks 2 times) When using Bravery Skills, the damage will increase depending on the number of Remnant of Fear buff. [Dungeon] Switching Idle Character MP Recovery upon Summon Darkness Demon hit: 30 Combination gained per hit from Summon Darkness Demon: 3 Damage Increase per [Remnant of Fear] stack: 40% per Stack [PvP] Switching Idle Character MP Recovery upon Summon Darkness Demon hit: 3 Combination gained per hit from Summon Darkness Demon: 1 Damage Increase per [Remnant of Fear] stack: 10% per Stack |
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Royal Guard | Eschaton |
Open a crack to the demon realm and release the spirits of evil (Can also be activated midair). Depending on the number of 'Gathered Souls' buff, it will increase the size and the range of the attack. Combination Skill - Can only be used with a full Combination Gauge. [Dungeon] Evil Wave (Magical): 832% Multi Hit [PvP] Evil Wave (Magical): 268% Multi Hit |
Skill use condition is changed to MP and there's additional effect depending on the combination gauge used. MP Skill Cost: 300 Open a crack to the demon realm and release the spirits of evil (Can also be activated midair). Depending on the number of 'Gathered Souls' buff, it will increase the size and the range of the attack. Skill Damage increase depending on the Combination Gauge used. Combination Skill - Uses all Combination Gauge. [Dungeon] Evil Wave (Magical): 832% Multi Hit Skill Damage Increase by 2% per Combination Gauge used (Max 20%) [PvP] Evil Wave (Magical): 268% Multi Hit Skill Damage Increase by 1% per Combination Gauge used (Max 10%) |
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Royal Guard | Communication-Restoration |
Level 4 [Dungeon] Magical Attack Power Increase: 10% Inactive Character Natural MP Recovery Increase: +2 per sec. Combination Skill Damage Increase: 10% Knockdown Rate Decrease: 15% [PvP] Magical Attack Power Increase: 4% Inactive Character Natural MP Recovery Increase: +0.5 per sec. Combination Skill Damage Increase: 10% Knockdown Rate Decrease: 15% |
Level 4 [Dungeon] Magical Attack Power Increase: 15% Inactive Character Natural MP Recovery Increase: +20 per sec. Combination Skill Damage Increase: 10% Knockdown Rate Decrease: 15% [PvP] Magical Attack Power Increase: 6% Inactive Character Natural MP Recovery Increase: +0.5 per sec. Combination Skill Damage Increase: 10% Knockdown Rate Decrease: 15% |
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Noblesse | Fantasy Impromptu - 2nd Movement |
Take the gun on a rampage and shoot in all directions. Combination Skill - Can only be used with a full Combination Gauge. (If connecting with 'Fantasy Impromptu-1st Movement', combination gauge consumption is reduced by 20%.) [Dungeon] Furioso (Rampage, Magical): 610% Multi Hit [PvP] Furioso (Rampage, Magical): 164% Multi Hit |
Skill use condition is changed to MP and there's additional effect depending on the combination gauge used. MP Skill Cost: 300 Combination Gauge Cost decrease by 20% effect is removed when connecting with 'Fantasy Impromptu- 1st Movement'. Take the gun on a rampage and shoot in all directions. Skill Damage increase depending on the Combination Gauge used. Combination Skill - Uses all Combination Gauge. [Dungeon] Furioso (Rampage, Magical): 610% Multi Hit Skill Damage Increase by 2% per Combination Gauge used (Max 20%) [PvP] Furioso (Rampage, Magical): 164% Multi Hit Skill Damage Increase by 1% per Combination Gauge used (Max 10%) |
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Noblesse | Rain of Chaos |
Throws a demonic spear into the air and descends to the ground as a rain of spears. Combination Skill - Can only be used with a full Combination Gauge. [Dungeon] Fire Magic Spear (Magical): 2367% Magic Spear Descend (Magical): 338% Multi Hit [PvP] Fire Magic Spear (Magical): 433% Magic Spear Descend (Magical): 40% Multi Hit |
Skill use condition is changed to MP and there's additional effect depending on the combination gauge used. MP Skill Cost: 300 Throws a demonic spear into the air and descends to the ground as a rain of spears. Skill Cooldown decrease depending on the Combination Gauge used. Combination Skill - Uses all Combination Gauge. [Dungeon] Fire Magic Spear (Magical): 2367% Magic Spear Descend (Magical): 338% Multi Hit Skill Cooldown Decrease by 2.5% per Combination Gauge used (Max 25%) [PvP] Fire Magic Spear (Magical): 433% Magic Spear Descend (Magical): 40% Multi Hit Skill Cooldown Decrease by 1.25% per Combination Gauge used (Max 12.5%) |
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Noblesse | Tribute |
Level 4 Increase all resistance and become enhanced for every tribute that is made. Tribute - Activates for every 'Gathered Soul' gained. - Recovers the awakening gauge. - Buff Duration Increase - Activates once every 5 seconds. Noble Presence - Activates for every 'Gathered Soul' gained. - Increases magic attack power. - Duration: 30 sec. [Dungeon] All Resistance Increase: 137 Tribute - Awakening Gauge Recovery: 1.37% - Buff Duration Increase: 1.3 sec. Noble Presence - Magical Attack Power Increase: 20% [PvP] All Resistance Increase: 50 Tribute - Awakening Gauge Recovery: 1.37% - Buff Duration Increase: 1.3 sec. Noble Presence - Magical Attack Power Increase: 5% |
Buff Duration Increase effect is removed. Level 4 Increase all resistance and become enhanced for every tribute that is made. Tribute - Activates for every 'Gathered Soul' gained. - Recovers the awakening gauge. - Activates once every 5 seconds. Noble Presence - Activates for every 'Gathered Soul' gained. - Increases magic attack power. - Duration: 30 sec. [Dungeon] All Resistance Increase: 137 Tribute - Awakening Gauge Recovery: 1.37% Noble Presence - Magical Attack Power Increase: 20% [PvP] All Resistance Increase: 50 Tribute - Awakening Gauge Recovery: 1.37% Noble Presence - Magical Attack Power Increase: 5% |
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Noblesse | Awakened Will: Noblesse |
Permanently increase critical and maximize by enhancing physical capabilities. When combination gauge reaches 0, recover a certain amount of combination gauge immediately. [Dungeon] Max MP Increase: 100 Critical Increase: 15% Maximize Increase: 15% Combination Gauge Recovery: 4 [PvP] Max MP Increase: 100 Critical Increase: 15% Maximize Increase: 15% Combination Gauge Recovery: 2 |
The recovering a certain amount of combination gauge immediately when combination gauge reaches 0 function is removed. Permanently increase critical and maximize by enhancing physical capabilities. [Dungeon] Max MP Increase: 100 Critical Increase: 15% Maximize Increase: 15% [PvP] Max MP Increase: 100 Critical Increase: 15% Maximize Increase: 15% |
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Noblesse | Nobility |
Level 4 [Dungeon] Chance not to consume Gathered Soul: 30% Combination Gauge Enhancement - 50% chance Additional Gauge - Skill Cooldown Decrease -1%. × Gauge Consumption (Excludes Hyperactive/Bond Skills) [PvP] Chance not to consume Gathered Soul: 30% Combination Gauge Enhancement - 10% chance Additional Gauge - Skill Cooldown Decrease -1%. × Gauge Consumption (Excludes Hyperactive/Bond Skills) |
Level 4 [Dungeon] Chance not to consume Gathered Soul: 30% Combination Gauge Enhancement - Gain 2 additional gauge upon obtaining Combination Gauge - Skill Cooldown Decrease -1%. × Gauge Consumption (Excludes Hyperactive/Bond Skills) [PvP] Chance not to consume Gathered Soul: 30% Combination Gauge Enhancement - Gain 1 additional gauge upon obtaining Combination Gauge - Skill Cooldown Decrease -1%. × Gauge Consumption (Excludes Hyperactive/Bond Skills) |
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Innocent | O | [Mod] Eschaton |
Open a crack to the demon realm and release the spirits of evil (Can also be activated midair). Enemies hit by the spirits will hear a devastating scream. Depending on the number of 'Gathered Souls' buff, it will Increase the size and the range of the attack. Combination Skill - Can only be used with a full Combination Gauge. [Dungeon] Evil Wave (Magical): 2327% Evil Scream (Magical): 294% Multi Hit [PvP] Evil Wave (Magical): 753% Evil Scream (Magical): 94% Multi Hit |
Skill use condition is changed to MP and there's additional effect depending on the combination gauge used. MP Skill Cost: 300 Open a crack to the demon realm and release the spirits of evil (Can also be activated midair). Enemies hit by the spirits will hear a devastating scream. Depending on the number of 'Gathered Souls' buff, it will Increase the size and the range of the attack. Skill MP Cost decrease depending on the Combination Gauge used. Combination Skill - Uses all Combination Gauge. [Dungeon] Evil Wave (Magical): 2327% Evil Scream (Magical): 294% Multi Hit Skill MP Cost Decrease by 3% per Combunation Gauge used (Max 30%) [PvP] Evil Wave (Magical): 753% Evil Scream (Magical): 94% Multi Hit Skill MP Cost Decrease by 1.5% per Combunation Gauge used (Max 15%) |
Innocent | Communication-Duet |
[Dungeon] Physical/Magical Defense Increase: 12% per soul Critical Damage Increase: 8% per soul [PvP] Physical/Magical Defense Increase: 4% per soul Critical Damage Increase: 4% per soul |
[Dungeon] Physical/Magical Defense Increase: 12% per soul Critical Damage Increase: 5% per soul [PvP] Physical/Magical Defense Increase: 4% per soul Critical Damage Increase: 2.5% per soul |
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Diabla | Altar of Evil |
Let the dormant energy within overflow and enforce the agreement with Ciel to its highest value. Regain the strength and body from your glory days. During your Manic Demon Form, gain Super Armor. Basic commands and skills will be changed and existing commands, skills, and mana break will not be available. Manic Demon Form - Super Armor State - ZZZZ and XXX(Hold) commands added. - Death Touch: Absorb the MP of one enemy. - Mortal Fear: Additional broad range damage and stun debuff granted. - Thorns of Hell: Nearby range attack - Dark Plasma: Frontal wide-area attack. - Abyssal Gate: Frontal wide-range attack. - Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled. - Duration: 30 sec. (PvP: 9 sec.) Combination Skill - Can only be used with a full Combination Gauge. [Dungeon] Demonic Release (Physical): 4103% [PvP] Demonic Release (Physical): 1403% |
Skill use condition is changed to MP and there's additional effect depending on the combination gauge used. MP Skill Cost: 300 Let the dormant energy within overflow and enforce the agreement with Ciel to its highest value. Regain the strength and body from your glory days. During your Manic Demon Form, gain Super Armor. Basic commands and skills will be changed and existing commands, skills, and mana break will not be available. Skill Range increase during Manic Demon Form depending on the Combination Gauge used. Manic Demon Form - Super Armor State - ZZZZ and XXX(Hold) commands added. - Death Touch: Absorb the MP of one enemy. - Mortal Fear: Additional broad range damage and stun debuff granted. - Thorns of Hell: Nearby range attack - Dark Plasma: Frontal wide-area attack and target Physical Damage increase. - Abyssal Gate: Frontal wide-range attack. - Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled. - Duration: 30 sec. (PvP: 9 sec.) Combination Skill - Uses all Combination Gauge. [Dungeon] Demonic Release (Physical): 4103% Manic Demon Form Skill Range Increase by 1% per Combination Gauge used (Max 10%) [PvP] Demonic Release (Physical): 1403% Manic Demon Form Skill Range Increase by 0.5% per Combination Gauge used (Max 5%) |
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Diabla | Thorns of Hell |
Create thorns of hell in a near surrounding area. [Dungeon] Thorns of Darkness (Physical): 3727% [PvP] Thorns of Darkness (Physical): 1419% |
Target's defense decrease effect is added. Create thorns of hell in a near surrounding area. Enemies hit by thorns of darkness will have Physical, Magical Defense decreased for a set duration. [Dungeon] Thorns of Darkness (Physical): 3727% Physical, Magical Defense Decrease: 33% Duration: 10 sec. [PvP] Thorns of Darkness (Physical): 1419% Physical, Magical Defense Decrease: 16.5% Duration: 10 sec. |
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Diabla | Dark Plasma |
Focus all the demonic energy onto your fingertips, and release multiple beams. [Dungeon] Dark Plasma (Physical): 580% Multi Hit [PvP] Dark Plasma (Physical): 145% Multi Hit |
Target's damage from physical attack increase effect is added. Focus all the demonic energy onto your fingertips, and release multiple beams. Enemies hit by dark plasma will have damage from physical attack increase for a set duration. [Dungeon] Dark Plasma (Physical): 580% Multi Hit Physical Damage Increase: 12% Duration: 10 sec. [PvP] Dark Plasma (Physical): 145% Multi Hit Physical Damage Increase: 6% Duration: 10 sec. |
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Demonio | Sinister Mind |
Launch a demon bullet and have it explode. Enemies hit by the demon bullet will have decreased defense. Upon explosion, the seeds will spread and plant itself in nearby enemies. When a seeded target is attacked, the seed will gradually grow and damage the enemy. Demonic Seed - When attacked, deals continuous damage as it grows. - After 10 seconds, growth is followed by damage and stun. Switching Skill (Ciel) - Lu will switch to Ciel when skill is used. - Gain 4 Combination Points after hitting the target when switching [Dungeon] Demon Bullet (Physical): 1145% Explosion (Physical): 529% Multi Hit Demonic Seed (Physical): 65% ×Growth Phase (Max 15 Times) All Defense Decrease: 33% [PvP] Demon Bullet (Physical): 437% Explosion (Physical): 125% Multi Hit Demonic Seed (Physical): 15% ×Growth Phase (Max 15 Times) All Defense Decrease: 33% |
Enemies defense decrease effect is removed. Launch a demon bullet and have it explode. Upon explosion, the seeds will spread and plant itself in nearby enemies. When a seeded target is attacked, the seed will gradually grow and damage the enemy. Demonic Seed - When attacked, deals continuous damage as it grows. - After 10 seconds, growth is followed by damage and stun. Switching Skill (Ciel) - Lu will switch to Ciel when skill is used. - Gain 4 Combination Points after hitting the target when switching [Dungeon] Demon Bullet (Physical): 1145% Explosion (Physical): 662% Multi Hit Demonic Seed (Physical): 82% × Growth Phase (Max 15 Times) [PvP] Demon Bullet (Physical): 437% Explosion (Physical): 252% Multi Hit Demonic Seed (Physical): 30% × Growth Phase (Max 15 Times) |
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Demonio | Garden of Haures |
Reveal the Garden of Haures. The garden expands every certain amount of time and does not disappear until the mother's HP becomes 0. After the mother has been summoned for 15 seconds, her HP gradually decreases 10% every 3 seconds. Demon Garden - Every 2 seconds the demon plant expands. - Continuous damage with no stun during the duration. - All speed is decreased by 15% - All defense is decreased by 15% - Mother's HP: 50% of Caster's HP (25% in PvP) Switching Skill (Ciel) - Lu will switch to Ciel when skill is used. - Gain 2 Combination Points after hitting the target when switching |
Enemies defense decrease effect is removed. Reveal the Garden of Haures. The garden expands every certain amount of time and does not disappear until the mother's HP becomes 0. After the mother has been summoned for 15 seconds, her HP gradually decreases 10% every 3 seconds. Demon Garden - Every 2 seconds the demon plant expands. - Continuous damage with no flinch during the duration. - All speed is decreased by 15% - Mother's HP: 50% of Caster's HP (25% in PvP) Switching Skill (Ciel) - Lu will switch to Ciel when skill is used. - Gain 2 Combination Points after hitting the target when switching |
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Demonio | Transcendence |
Receive Lu's demonic energy and modify your body. Due to the overflowing demonic energy, lose consciousness and go insane. During your Manic Demon Form, gain Super Armor. Basic commands and skills will be changed and existing commands, skills, and mana break will not be available. Manic Demon Form - Super Armor State - ZZZZ and XXX(Hold) commands added. - Shadow Fury: Pierce through those in front and burn MP. - Shrewd Cutter: Wide-area tracking attack. - Brutal Rush: Frontal Charge Attack and Defense decrease debuff - Silent Rage: Broad range damage and silencing, stun debuff granted. - Genocide Cross: Frontal wide-range attack. - Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled. - Duration: 30 sec. (PvP: 9 sec.) Combination Skill - Can only be used with a full Combination Gauge. [Dungeon] Demonic Release (Physical): 4360% [PvP] Demonic Release (Physical): 1491% |
Skill use condition is changed to MP and there's additional effect depending on the combination gauge used. MP Skill Cost: 300 Receive Lu's demonic energy and modify your body. Due to the overflowing demonic energy, lose consciousness and go insane. During your Manic Demon Form, gain Super Armor. Basic commands and skills will be changed and existing commands, skills, and mana break will not be available. Skill MP Cost decrease during Manic Demon Form depending on the Combination Gauge used. Manic Demon Form - Super Armor State - ZZZZ and XXX(Hold) commands added. - Shadow Fury: Pierce through those in front and burn MP. - Shrewd Cutter: Wide-area tracking attack. - Brutal Rush: Frontal Charge Attack and Defense decrease debuff - Silent Rage: Broad range damage and silencing, stun debuff granted. - Genocide Cross: Frontal wide-range attack. - Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled. - Duration: 30 sec. (PvP: 9 sec.) Combination Skill - Uses all Combination Gauge. [Dungeon] Demonic Release (Physical): 4360% Manic Demon Form Skill MP Cost Decrease by 2% per Combination Gauge used (Max 20%) [PvP] Demonic Release (Physical): 1491% Manic Demon Form Skill MP Cost Decrease by 1% per Combination Gauge used (Max 10%) |
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Demonio | Manic Demon Form - Destruction |
Permanently increase Critical Chance. You can continue to deliver critical attacks even after Manic Demon Form. Increase Critical Damage and Maximize for a certain duration after Altar of Evil or Transcendence. [Dungeon] Critical Increase: 13% Critical Damage Increase: 12% Maximize Increase: 13% Duration: 30 sec. [PvP] Critical Increase: 13% Critical Damage Increase: 6% Maximize Increase: 6.5% Duration: 30 sec. |
Level 4 Critical chance increase effect is removed and maximize increase effect is changed to special active cooldown decrease (Exclude Manic Demon Form skill) effect. You can continue to deliver critical attacks even after Manic Demon Form. Increase Critical Damage and Decrease Special Active Skill Cooldown for a certain duration after Altar of Evil or Transcendence. (Exclude Manic Demon Form skill) [Dungeon] Critical Damage Increase: 12% Special Active Cooldown Decrease: 20% Duration: 30 sec. [PvP] Critical Damage Increase: 6% Special Active Cooldown Decrease: 10% Duration: 30 sec. |
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Demonio | Demonic Rush | Skill is renewed. | ||
Demonio | Abyss Extinction |
Release the latent power all at once. Lu fires a demonic energy and Ciel pulverizes the enemy. Combination Skill - Can only be used with a full Combination Gauge. [Dungeon] Dark Plasma (Physical): 379% Multi Hit Pulverization (Physical): 379% Multi Hit [PvP] Dark Plasma (Physical): 101% Multi Hit Pulverization (Physical): 101% Multi Hit |
Skill use condition is changed to MP and there's additional effect depending on the combination gauge used. MP Skill Cost: 300 Release the latent power all at once. Lu fires a demonic energy and Ciel pulverizes the enemy. Damage to Boss Increase depending on the Combination Gauge used. Combination Skill - Uses all Combination Gauge. [Dungeon] Dark Plasma (Physical): 379% Multi Hit Pulverization (Physical): 379% Multi Hit Damage to Boss Increase by 2% per Combination Gauge used (Max 20%) [PvP] Dark Plasma (Physical): 101% Multi Hit Pulverization (Physical): 101% Multi Hit Damage to Boss Increase by 2% per Combination Gauge used (Max 20%) |
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Diangelion | Codex Gigas |
[Dungeon] Physical Attack Power Increase: 13% [Corrupted Mania] Manic Demon Form All Skill Damage Increase: 15% Manic Demon Form All Skill Cooldown Decrease: 50% Manic Demon Form Damage Reduction (Dungeon): 30% Manic Demon Form Duration Increase: 10 sec. All skills can be used in midair during Manic Demon Form [PvP] Physical Attack Power Increase: 5.2% [Corrupted Mania] Manic Demon Form All Skill Damage Increase: 15% Manic Demon Form All Skill Cooldown Decrease: 50% Manic Demon Form Duration Increase: 3 sec. All skills can be used in midair during Manic Demon Form |
[Dungeon] Physical Attack Power Increase: 15% [Corrupted Mania] Manic Demon Form All Skill Damage Increase: 15% Manic Demon Form All Skill Cooldown Decrease: 50% Manic Demon Form Damage Reduction (Dungeon): 30% Manic Demon Form Duration Increase: 10 sec. All skills can be used in midair during Manic Demon Form [PvP] Physical Attack Power Increase: 6% [Corrupted Mania] Manic Demon Form All Skill Damage Increase: 15% Manic Demon Form All Skill Cooldown Decrease: 50% Manic Demon Form Duration Increase: 3 sec. All skills can be used in midair during Manic Demon Form |
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Diangelion | O | [Mod] Altar of Evil |
Let the dormant energy within overflow and enforce the agreement with Ciel to its highest value. Regain the strength and body from your glory days. During your Manic Demon Form, gain Super Armor. Basic commands and skills will be changed and existing commands, skills, and mana break will not be available. Manic Demon Form - Super Armor State - ZZZZ and XXX(Hold) commands added. - Death Touch: Multi Hit close enemies ahead - Mortal Fear: Attack a small surrounding area - Thorns of Hell: Attack small area ahead - Dark Plasma: Multi Hit Attack in a fan shape ahead - Abyssal Gate: Attack small range attack ahead - Entering and canceling Manic Mode will give a debuff that increase additional damage for 10 sec. - Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled. - Duration: 30 sec. (PvP: 9 sec.) Combination Skill - Can only be used with a full Combination Gauge. [Dungeon] Demonic Release (Physical): 406% Multi Hit Additional Damage Increase: 20% [PvP] Demonic Release (Physical): 123% Multi Hit Additional Damage Increase: 20% |
Skill use condition is changed to MP and there's additional effect depending on the combination gauge used. MP Skill Cost: 300 Let the dormant energy within overflow and enforce the agreement with Ciel to its highest value. Regain the strength and body from your glory days. During your Manic Demon Form, gain Super Armor. Basic commands and skills will be changed and existing commands, skills, and mana break will not be available. Demonic Release ignores some enemies' defense depending on the Combination Gauge used. Manic Demon Form - Super Armor State - ZZZZ and XXX(Hold) commands added. - Death Touch: Multi Hit close enemies ahead - Mortal Fear: Attack a small surrounding area - Thorns of Hell: Attack small area ahead and target defense decrease - Dark Plasma: Multi Hit Attack in a fan shape ahead and target physical damage increase - Abyssal Gate: Attack small range attack ahead - Entering and canceling Manic Mode will give a debuff that increase additional damage for 10 sec. - Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled. - Duration: 30 sec. (PvP: 9 sec.) Combination Skill - Uses all Combination Gauge. [Dungeon] Demonic Release (Physical): 406% Multi Hit Enemies' Defense Ignored by 2% per Combination Gauge used (Max 20%) Additional Damage Increase: 20% [PvP] Demonic Release (Physical): 123% Multi Hit Enemies' Defense Ignored by 1% per Combination Gauge used (Max 10%) Additional Damage Increase: 20% |
Diangelion | O | [Mod] Thorns of Hell |
The thorns will shoot up then pierce one point ahead. [Dungeon] Thorns of Darkness (Physical): 1557% x5 [PvP] Thorns of Darkness (Physical): 593% x5 |
Target's Defense decrease effect is added. The thorns will shoot up then pierce one point ahead. Targets hit by thorns of darkness will have physical and magical defense decrease for a set duration. [Dungeon] Thorns of Darkness (Physical): 1557% x5 Physical, Magical Defense Decrease: 33% Duration: 10 sec. [PvP] Thorns of Darkness (Physical): 593% x5 Physical, Magical Defense Decrease: 16.5% Duration: 10 sec. |
Diangelion | O | [Mod] Dark Plasma |
Focus all the demonic energy onto your fingertips, and release multiple beams. [Dungeon] Demonic Beam (Physical): 440% Multi Hit [PvP] Demonic Beam (Physical): 110% Multi Hit |
Target's Physical Attack Damage received increase effect is added. Focus all the demonic energy onto your fingertips, and release multiple beams. Targets hit by demonic beam will receive increased damage from Physical damage. [Dungeon] Demonic Beam (Physical): 440% Multi Hit Physical Damage Increase: 12% Duration: 10 sec. [PvP] Demonic Beam (Physical): 110% Multi Hit Physical Damage Increase: 6% Duration: 10 sec. |
Diangelion | O | [Mod] Garden of Haures |
Reveal the Garden of Haures that emits demonic aura to nearby enemies. HP of the Demonic Plant will slowly decrease for the duration of 10 sec. Demon Garden - Create homing demonic energy while the Demonic Plant is alive - All speed and defense decrease by 15% for 3 sec. when hit by homing demonic energy - Demonic Plant HP: 50% of Caster's HP (PvP: 25%) Switching Skill (Ciel) - Lu will switch to Ciel when skill is used. - Gain 2 Combination Points after hitting the target when switching |
Enemies defense decrease effect is removed.Reveal the Garden of Haures that emits demonic aura to nearby enemies. HP of the Demonic Plant will slowly decrease for the duration of 10 sec. Demon Garden - Create homing demonic energy while the Demonic Plant is alive - All speed decrease by 15% for 3 sec. when hit by homing demonic energy - Demonic Plant HP: 50% of Caster's HP (PvP: 25%) Switching Skill (Ciel) - Lu will switch to Ciel when skill is used. - Gain 2 Combination Points after hitting the target when switching |
Turbids | Infernal Hands |
The power of ID will shoot out in both direction in the form of infernal hands. The power tugs and pulls at each other and will explode the moment they collide. Enemies caught in the explosion will have Physical/Magical defense decrease and will receive greater critical damage. Switching Skill (Lu) - Ciel will switch to Lu when this skill is used. - Gain 4 Combination Points after hitting the target when switching [Dungeon] Ambush (Magical): 667% Strike (Magical): 1332% Multi Hit Explosion (Magical): 1126% Physical/Magical Defense Decrease: 20% Received Critical Damage Increase: 10% Duration: 6 sec. [PvP] Ambush (Magical): 240% Strike (Magical): 480% Multi Hit Explosion (Magical): 361% Physical/Magical Defense Decrease: 20% Received Critical Damage Increase: 10% Duration: 3 sec. |
Received Critical Damage increase effect is removed.The power of ID will shoot out in both direction in the form of infernal hands. The power tugs and pulls at each other and will explode the moment they collide. Enemies caught in the explosion will have Physical/Magical defense decrease. Switching Skill (Lu) - Ciel will switch to Lu when this skill is used. - Gain 4 Combination Points after hitting the target when switching [Dungeon] Ambush (Magical): 667% Strike (Magical): 1332% Multi Hit Explosion (Magical): 1126% Physical/Magical Defense Decrease: 20% Duration: 6 sec. [PvP] Ambush (Magical): 240% Strike (Magical): 480% Multi Hit Explosion (Magical): 361% Physical/Magical Defense Decrease: 20% Duration: 3 sec. |
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Turbids | Amorphous |
[Dungeon] Strike (Magical): 506% Multi Hit Skill Cooldown Acceleration: 1.5 times Duration: 8 sec. [PvP] Strike (Magical): 192% Multi Hit Skill Cooldown Acceleration: 1.5 times Duration: 4 sec. |
[Dungeon] Strike (Magical): 506% Multi Hit Skill Cooldown Acceleration: 1.25 times Duration: 8 sec. [PvP] Strike (Magical): 192% Multi Hit Skill Cooldown Acceleration: 1.25 times Duration: 4 sec. |
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Turbids | Attack Mechanism |
Level 4 [Dungeon] Maximize Increase: 10% Critical Increase: 10% [PvP] Maximize Increase: 10% Critical Increase: 10% |
Level 4 [Dungeon] Maximize Increase: 15% Critical Increase: 15% [PvP] Maximize Increase: 15% Critical Increase: 15% |
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Demersio | O | [Mod] Infernal Hands |
The power of ID will shoot up following the path to attack enemies ahead. Enemies caught in the explosion will have Physical/Magical defense decrease and will receive greater critical damage. Switching Skill (Lu) - Ciel will switch to Lu when this skill is used. - Gain 4 Combination Points after hitting the target when switching [Dungeon] Ground Movement (Magical): 91% Multi Hit Explosion (Magical): 5063% Physical/Magical Defense Decrease: 20% Received Critical Damage Increase: 10% Duration: 6 sec. [PvP] Ground Movement (Magical): 32% Multi Hit Explosion (Magical): 1827% Physical/Magical Defense Decrease: 20% Received Critical Damage Increase: 10% Duration: 3 sec. |
Receive critical damage increase effect is removed. The power of ID will shoot up following the path to attack enemies ahead. Enemies caught in the explosion will have Physical/Magical defense decrease. Switching Skill (Lu) - Ciel will switch to Lu when this skill is used. - Gain 4 Combination Points after hitting the target when switching [Dungeon] Ground Movement (Magical): 91% Multi Hit Explosion (Magical): 5063% Physical/Magical Defense Decrease: 20% Duration: 6 sec. [PvP] Ground Movement (Magical): 32% Multi Hit Explosion (Magical): 1827% Physical/Magical Defense Decrease: 20% Duration: 3 sec. |